The Bard focuses his cunning prowess into a charming presence, an unparalleled understanding of drama and stagecraft, and an uncanny sway over the hearts and minds of others. By keeping his enemies unsettled and his allies cheerful and encouraged, he ensures that the party lives to tell the tale of their adventures.
Until you end this stance, you have an aura that affects all creatures within 5 paces.
Allies within the aura that can hear you gain a class bonus to all saving throws equal to your Charisma modifier, while enemies within the aura suffer a penalty to all saving throws equal to your Intelligence modifier.
At each even level, you may choose a new at-will Trick from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Trick from this class feature or any of your other class features, or may choose a new class feature from your class.
Rank 1 Tricks
Rank 2 Tricks
Rank 3 Tricks
Choose a Talent to specialize in as you begin play. You may choose one or both of your at-will maneuvers from that talent.